A downloadable tool for Windows

This is a tool that bakes the data needed for a mesh based particle system! 


Simply import a mesh, select the desired number of particles, and export the baked particle mesh!


Then you can bring the particle mesh into Unity (or any game engine) and apply a Particle Mesh Shader to drive the particle system


You can also download a basic Fire Particle Mesh Shader + all the basic shader nodes you need to build your own Shader!



Particle Mesh Data - 

Vertex Position = Particles Object Position

Vertex Normals are per particle and based on the parent mesh's vertex normals

UV0 = Particle Surface, 0 ->1 UV space

UV1 = Particle ID / Random Value 0->1

UV2 = Copies Parent Mesh's UV0



Games Featuring Particle Meshes - 

Ascendia - Trees and Ivy

1 Trait Escape - Arena Crowd

Scribble Slime Defense - Render Layer

Published 14 hours ago
StatusIn development
CategoryTool
PlatformsWindows
AuthorArgyle Smith
Tags3D, tool

Download

Download
Particle Mesh Baking Tool Lite 45 MB
Download
Unity (Shader Graph) Shaders Lite 73 kB

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