A downloadable tool for Windows

This is a tool that bakes the data needed for a mesh based particle system! 


Simply import a mesh, select the desired number of particles, and export the baked particle mesh!


Then you can bring the particle mesh into Unity (or any game engine) and apply a Particle Mesh Shader to drive the particle system


You can also download a basic Fire Particle Mesh Shader + all the basic shader nodes you need to build your own Shader!



Particle Mesh Data - 

Vertex Position = Particles Object Position

Vertex Normals are per particle and based on the parent mesh's vertex normals

UV0 = Particle Surface, 0 ->1 UV space

UV1 = Particle ID / Random Value 0->1

UV2 = Copies Parent Mesh's UV0



Games Featuring Particle Meshes - 

Ascendia - Trees and Ivy

1 Trait Escape - Arena Crowd

Scribble Slime Defense - Render Layer

Updated 29 days ago
StatusIn development
CategoryTool
PlatformsWindows
AuthorArgyle Smith
Tags3D, tool

Download

Download
Particle Mesh Baking Tool Lite 45 MB
Download
Unity (Shader Graph) Example Shaders + Functions 73 kB
Download
Godot Shader Example - Fire 455 kB

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